Refinery 98%
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Refinery 98%
Ola galera espero que ajudem vocês !!
network\PacketHandler.cs
Continua adicionando
Datebase\ConquerItemTable.cs
Adc agora isso no navicat
Créditos Ahmed
Tópico JúniorOliveira \o/
network\PacketHandler.cs
- Código:
public static void PurifyRefinery(Purification ps, Client.GameState client)
- Código:
public static void StabilazeRefinery(ItemAddingStabilization stabilizate, Client.GameState client)
{
Interfaces.IConquerItem Item = null;
if (client.Inventory.TryGetItem(stabilizate.ItemUID, out Item))
{
if (!(DateTime.Now > Item.RefineryTime))
{
if (Item.RefineItem > 0)
{
List<uint> purificationStones = stabilizate.PurificationItems;
int sum = 0;
List<Interfaces.IConquerItem> PurificationStones = new List<Conquer_Online_Server.Interfaces.IConquerItem>(purificationStones.Count);
for (int i = 0; i < purificationStones.Count; i++)
{
Interfaces.IConquerItem pItem = null;
if (client.Inventory.TryGetItem(purificationStones[i], out pItem))
{
if (pItem.ID == 723694)
{
sum += 10;
PurificationStones.Add(pItem);
}
if (pItem.ID == 723695)
{
sum += 100;
PurificationStones.Add(pItem);
}
}
}
if (sum >= Database.DataHolder.PurifyStabilizationPoints((byte)Item.Purification.PurificationLevel))
{
var Backup = Item;
Backup.RefineryTime = Item.RefineryTime = ServerBase.Kernel.FromDateTimeInt(0);
Item = Backup;
Item.Send(client);
Database.ConquerItemTable.RefineryStabilize(Item.UID, Backup.RefineItem);
foreach (var item in PurificationStones)
client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
}
}
}
}
}
Continua adicionando
- Código:
#region ItemAdding Stabilization
case 1038:
{
ItemAddingStabilization stabilization = new ItemAddingStabilization(false);
stabilization.Deserialize(packet);
StabilazeArtifact(stabilization, client);
break;
}
#endregion
- Código:
#region ItemAdding Stabilization
case 1038:
{
ItemAddingStabilization stabilization = new ItemAddingStabilization(false);
stabilization.Deserialize(packet);
switch (packet[4])
{
case 0:
{
StabilazeRefinery(stabilization, client);
break;
}
case 1:
{
StabilazeArtifact(stabilization, client);
break;
}
default:
{
try
{
if (client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.ProjectManager)
client.Send(new Message("Unknown type: " + packet[4] + " in packet " + ID, System.Drawing.Color.CadetBlue, Message.Talk));
}
catch
{
}
break;
}
}
break;
}
#endregion
Datebase\ConquerItemTable.cs
- Código:
public static void ClearPosition(uint EntityID, byte position)
- Código:
public static void RefineryStabilize(uint UID, uint addingid)
{
ItemCollection items = new ItemCollection();
items.LoadAndCloseReader(Item.FetchByQuery(Item.Query().WHERE("UID", UID).AND("RefineryItem", addingid)));
if (items.Count > 0)
{
items[0].RefineryTime = 0;
items[0].Save();
}
}
- Código:
#region RefineryStabilizer
case 7538:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there! I can channel the power of Permanent Stones and stabilize the Refinery, which means making the temporary Refinery permanent. Permanent Stones have 10 Stabilization Points,");
dialog.Text("~and Big Permanent Stones have 100. Different Refinery levels require different amounts of points. I can only perform the stabilization with enough of them. Are we clear? Good.");
dialog.Text("~Do you want to stabilize the Refinery now?");
dialog.Option("Yup.", 1);
dialog.Option("Nope.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
Data Data = new Data(true);
Data.UID = client.Entity.UID;
Data.ID = 126;
Data.dwParam = 448;
Data.wParam1 = client.Entity.X;
Data.wParam2 = client.Entity.Y;
client.Send(Data);
break;
}
}
break;
}
#endregion
Adc agora isso no navicat
- Código:
INSERT INTO `npcs` VALUES ('7538', '0', '0', 'RefineryStabiliz', '0002', '9980', '-1', '1036', '0186', '0199', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', 'ط·آ·ط¢آ', '0000', '00', '00', '0000', '00', null);
Créditos Ahmed
Tópico JúniorOliveira \o/
Última edição por Admin em Qui Mar 01, 2012 5:21 pm, editado 1 vez(es)
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